Showing posts with label game. Show all posts
Showing posts with label game. Show all posts
Friday, November 14, 2014
Flow Free Bridges Android Game Review
With the puzzle games market seemingly filled to the brim with cartoon animals, improbable projectiles, dodgy physics engines and revamps of classics, you may find yourselves wanting a slightly calmer, simpler choice.

If so, you’ll be happy to know that the premise of Flow Free couldn’t get much simpler. Fill your grid by joining together dots of the same colour using a single path. Overlapping paths will cause them to break unless you carefully utilize the bridge in the position given to you.
The two modes provided are Free Play and Time Trial, both self-explanatory. In all likelihood, you will probably spend more time using the latter, seeing that Free Play gets rather homogeneous quickly once you get the hang of doing levels.
I get the impression that much effort has been put into tweaking the little things to improve the overall product. The graphic design is crisp and attractive, avoiding any unnecessary frills which would distract from the gameplay, which is itself as smooth and as slick as you’d like it to be. No buzzing, no annoying vibrations when you draw a path, no aliens or kung-fu masters which pop-up to congratulate you upon completing a level. Minimalist, efficient and effective.
The speed of the game varies with the grid size, with 5×5 to 7×7 ones offering a quickfire approach while larger grids require a good deal of forethought before execution, a more old-fashioned type of puzzle solving perhaps. Of course, whichever style you find more appealing is purely down to you, and this is credit to the subtle variety of the game.
I’ve always thought that the sign of a good puzzle game is that nothing feels wasted. The level design is intricate yet concise and clean, and completing it feels satisfying because of that. Like all puzzle games of course, the idea either clicks with you or it doesn’t, but with Flow Free having such a simple and accessible concept, I see no reason not to install it and give it a quick try.
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If so, you’ll be happy to know that the premise of Flow Free couldn’t get much simpler. Fill your grid by joining together dots of the same colour using a single path. Overlapping paths will cause them to break unless you carefully utilize the bridge in the position given to you.
The two modes provided are Free Play and Time Trial, both self-explanatory. In all likelihood, you will probably spend more time using the latter, seeing that Free Play gets rather homogeneous quickly once you get the hang of doing levels.
I get the impression that much effort has been put into tweaking the little things to improve the overall product. The graphic design is crisp and attractive, avoiding any unnecessary frills which would distract from the gameplay, which is itself as smooth and as slick as you’d like it to be. No buzzing, no annoying vibrations when you draw a path, no aliens or kung-fu masters which pop-up to congratulate you upon completing a level. Minimalist, efficient and effective.
The speed of the game varies with the grid size, with 5×5 to 7×7 ones offering a quickfire approach while larger grids require a good deal of forethought before execution, a more old-fashioned type of puzzle solving perhaps. Of course, whichever style you find more appealing is purely down to you, and this is credit to the subtle variety of the game.
I’ve always thought that the sign of a good puzzle game is that nothing feels wasted. The level design is intricate yet concise and clean, and completing it feels satisfying because of that. Like all puzzle games of course, the idea either clicks with you or it doesn’t, but with Flow Free having such a simple and accessible concept, I see no reason not to install it and give it a quick try.
Sunday, August 31, 2014
Letterpress Word Game for iOS free
Letterpress: Word Game for iOS free - A word game for iOS devices, including flooding the various iPhone and iPad. Letterpress carrying the name, this game is the first application made by Loren Brichter, the creator of the application Tweetie (Twitter for iPhone) 27-year-old who now lives in Philadelphia. In Letterpress, the players compete with one another through a board containing a 5 × 5 tiles letters, as in the game of Scrabble, to make different words. Loren said that the application of this word game is a fun side project.
Loren obtain the initial idea to create applications Letterpress few months ago when he and his wife were waiting for dinner. They started playing a game called Spelltower, a word game played by one player. Loren arose the idea in mind to create a word-based games that can be played by more than one person. Finally, creating Letterpress, a game with a beautiful design that challenges players to create words and claim as many said they were able to find through different colors. However, it has been claimed that the letter tiles can be recaptured when the other players turn. To prevent the tile letters belonging to one player are not stolen by other players, Letterpress provide a way to block it.
Letterpress has a attractive and minimalist, with a variety of colors such as red, blue, white, black and gray. Word games can be played for free to download through the App Store, and can also be upgraded at a cost of $ 0.99 so that the players will get some advantages, such as a new color theme, being able to see the words that played before and can play more than one game at a time. Letterpress will be compatible with Apple devices, including iPad, iPhone, iPod Touch running iOS 5.0.
Letterpress has a attractive and minimalist, with a variety of colors such as red, blue, white, black and gray. Word games can be played for free to download through the App Store, and can also be upgraded at a cost of $ 0.99 so that the players will get some advantages, such as a new color theme, being able to see the words that played before and can play more than one game at a time. Letterpress will be compatible with Apple devices, including iPad, iPhone, iPod Touch running iOS 5.0.
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